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Psychonauts 2 point of no return
Psychonauts 2 point of no return









psychonauts 2 point of no return

I was able to make DQ11 and Spongebob BfBB looks stellar with some tweaks, DQ was running at 4K and BfBB was 4K + 1.2 screenpercentage so its not like they were running a lot higher internal resolutions or anything. I get it though, I know that earlier PS1-2 generation games were often riddled with missables and the industry didnt really start being mindful of that until more recently. Turning on TAA fixes the white dots and softens the aliasing but has the over the top blurriness. Its nice theres a 'point of no return' autosave, but it should save from right BEFORE that point instead of after - otherwise kind of defeats the purpose. The real point of no return is if you refuse to go back when asked.

psychonauts 2 point of no return

6/7 Hall Of Brains At one point in the story, Raz will need to use the. No penalties, no consequences: you just go back. Psychonauts 2 also manages to cover some rough topics concerning mental health. I am subjecting myself to that mess just so I can eventually play this. If I add in screenpercentage to engine.ini I'm not able to supersample the image either, it gets ignored. Even after stepping inside, there's a point a couple of rooms later where you will be asked if you want to go back, and if you choose yes, you'll be teleported back to the village. If youve watched the Broken Age documentary, you know how awful making games is. This is running at 4K but I feel like the game is scaling the image because it doesn't look clean enough for 4K. No amount of tonemapper or temporal sharpening I add to engine.ini really cleans it up and with no AA on the game is very aliased and has these weird white dot artifacts over certain models (plants in the lobby of the first part after the prologue) when they occlude a light source. By default the TAA really smears transparencies a lot and generally has a very blurry appearance. The way TAA works in this game is bizarre, I can't seem to change how it behaves ghosting wise with my usual engine.ini tweaks.











Psychonauts 2 point of no return